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- on keyDown
- if the keyCode = 122 then
- LaunchHelp()
- end if
- end
-
- on clearBoard aFlag
- if voidp(aFlag) then
- set aFlag to 1
- end if
- repeat with vI = 2 to 15
- set the castNum of sprite vI to cast string("blank")
- end repeat
- repeat with vI = 16 to 39
- set the locH of sprite vI to -71
- end repeat
- if aFlag then
- set the visible of sprite 41 to 0
- set the visible of sprite 42 to 0
- set the visible of sprite 44 to 0
- end if
- updateStage()
- end
-